Dan Pinchbeck

Dan Pinchbeck

“Over the past few years, the opportunities for writers working in games have widened. In the development process, the writer is no longer an afterthought, but an integral part of putting a game together. There has also been a shift towards deeper, more diverse storytelling in games. It’s a really important step and it’s equally important that the support structures for writers exist as it continues to develop. Writing in games is intensely collaborative, integrated and iterative: it’s a challenge, but it’s a hugely rewarding one. We need WGGB’s involvement to protect writers, channel opportunities and provide exposure for the excellent work being done.

“It’s no longer the case that game writing is a low-rent alternative to established forms of drama, screen-based or otherwise. We have the capacity to deliver deep, rich and powerful stories that deserve to stand alongside other forms, and this needs to be nurtured and supported. And that means the involvement of organisations like WGGB, with the expertise they can bring to the table. I’m proud to be a game writer, and I’m proud to be a member of WGGB.”

Dan Pinchbeck is a writer/designer and one of the Studio Heads of The Chinese Room, which has an international reputation for pushing the boundaries of storytelling in games. His credits include Dear Esther and Amnesia: A Machine for Pigs, both of which are award-winning titles at the forefront of new writing in videogames. He is currently writer and creative director of the PS4 exclusive Everybody’s Gone to the Rapture, an open-world mystery inspired by the apocalyptic fiction of authors such as John Wyndham, John Christopher, Margaret Atwood and Christopher Priest. More information about the studio can be found on their website or by following them on Twitter: @chineseroom


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