Steve Ince

Born and raised in Hull, Steve studied Astronomy and Astrophysics at Newcastle University before taking on jobs as varied as bingo hall management and metal refinery worker.  At the age of thirty five he joined the games industry as an artist and has developed this creative career ever since, now working as a freelance writer, designer and consultant.

During his eleven years with Revolution Software, Steve moved from artist to producer to writer-designer and it was in this last role that he gained a co-nomination for Excellence in Writing at the Game Developers Choice Awards 2004 for his work on Broken Sword: The Sleeping Dragon.  The game was also awarded Game of the Year by The Independent newspaper and received three BAFTA nominations.

Steve turned freelance in 2004, concentrating on game writing and design, and has worked for a wide variety of international developers and publishers, including Wizarbox, EA, CD Projekt Red, G5, Floodlight Games and Fishlabs.

In 2006, Steve’s book, Writing for Video Games was published by A&C Black and is still in print now.

Steve wrote and designed the adventure game, So Blonde, and in 2008 it brought him another award nomination; this time for Best Video Game Script at the Writers’ Guild of Great Britain Awards.

Steve has also written and drawn a number of online comic strips involving adults, children and a variety of cute animals.

Regularly invited to talk at numerous conferences and other events, both gaming-related and scriptwriting-related, Steve enjoys engaging with other writers and game developers.  He is always on the lookout for new and exciting projects.

Recently Steve has self-published a number of books - Blood and Earth an urban fantasy set in York; The Quinton Quads and the Mystery of Malprentice Manor, a children's novel of adventure and mystery for 8-12 year olds; Amanda Alexander and the Very Friendly Panda, a picture book that he also illustrated.

Currently, Steve is working on An Introduction to Game Writing, which is aimed at everyone from the age of ten upwards.


Amanda Alexander and the Very Friendly Panda (2020)
Children’s picture book for 4-6yo
Role:  Author and Illustrator.

Blood and Earth (2020)
Urban Fantasy novel set in York
Role:  Author

The Quinton Quads and the Mystery of Malprentice Manor (2020)
Children’s novel for 8-12yo
Role:  Author and Illustrator.

Sword Legacy: Omen (2018)
Firecast Studio/Fableware/Team 17
Role:  Story Consultant, Script Editing.

The Bunker (2016/17)
Splendy Games
Role:  Story and Design work.
Horror Game of the Year - SHD Awards 2016

Twin Moons (2016)
G5 Games
Role:  Script Editing.

Paranormal Society (2016 - 2019)
G5 Games
Role:  Story and Dialogue.

Special Enquiry Detail (2016)
G5 Games
Role:  Dialogue and Script Editing.

Survivors: The Quest (2015)
G5 Games
Role:  Script editing.

Godfire: Rise of Prometheus (2014)
Vivid Games
Role:  Game dialogue and Trailer voiceover.

Broken Sword: The Serpent's Curse (2013)
Revolution Software
Role:  Early Story and Design work.

Galaxy on Fire: Alliances (2013)
Role:  Story and Dialogue.

Stand O' Food: Empire (2013)
Role:  Story, Dialogue, Text Editing.

The Island: Castaway (2013)
Role: Script Editing.

Letters from Nowhere: A Hidden Object Mystery (2013)
Role:  Script Editing.

Special Enquiry Detail: Engaged to Kill (2012)
for PC
Role:  Story, Dialogue and Design.

Captain Morgane and the Golden Turtle (2012)
Wizarbox/Reef Entertainment
Role:  Story, Design and Dialogue.

Special Enquiry Detail: The Hand that Feeds (2011-2012)
for iPad/iPhone/Android/Kindle Fire/Nook
Role:  Story, Dialogue and Design.
Reached #1 in UK top grossing apps chart

ScanMe (2011)
Role:  Wrote script and created storyboard for promo video.

The Witcher 2 - Assassins of Kings (2011)
CDProjekt Red/Namco Bandai
Role:  Script editing.

Broken Sword 2 Remastered (2010)
Role:  Writing Hints and Diary.

Spare Parts (2010)
EA Bright Light
Role:  Dialogue

The Whispered World (2010)
Daedalic/Deep Silver
Role:  Script editing the English dialogue.

Special Enquiry Detail: The Hand that Feeds (2010)
Floodlight Games/Big Fish Games
Role:  Story, Dialogue and Design.

Alice in Wonderland (2010)
Gimagin/Merscom/Big Fish Games
Role:  Story, high-level design and dialogue.

So Blonde Wii/DS version (2010)
Role:  Story, gameplay design and dialogue.

Rhianna Ford and the Da Vinci Letter (2010)
Green Clover Games/Big Fish Games
Role:  Story, Dialogue and Design.

Delicious - Emily's Holiday Season (2009)
Role:  Dialogue and Script Editing.

Broken Sword Director's Cut (2009)
Role:  Implementation and production.

Delicious - Emily's Tea Garden (2008)
Role:  Story and dialogue.

So Blonde (2008)
Role:  Story, gameplay design and dialogue.
Nominated for Best Game Script at the
Writers' Guild Awards

The Witcher (2007)
Role:  Script editing.

Writing for Video Games(2006)
A&C Black
Role: Author
A book about writing for games.  Concentrates on the role
of the writer in the game development process

Mr. Smoozles Goes Nutso (2006)
Juniper Games/Merscom (2008)
Role:  Complete story and design, character profiles and dialogue;
character and location designs; all implementation and graphics.
Game of the Month, GameTunnel, November 2006

Agatha Christie - And Then There Were None (2005)
Awe Games/The Adventure Company
Role:  Script Editing

Three Musketeers (2005)
Role:  Narrator voiceover dialogue

Wanted: A Wild Western Adventure (2004)
Revistronic/The Adventure Company
Role:  English version script editing
Winner, Best Dialogues, The Inventory Awards

Broken Sword - The Sleeping Dragon (2003)
Revolution Software/THQ/The Adventure Company
Role:  Story, Game Design, Level Design, Dialogue and
Voice Recording
Nominated for Excellence in Writing at the
Game Developers Choice Awards
Nominated for three BAFTAs: Best Game Design, Best PC Game
and Best Adventure

Broken Sword - The Shadow of the Templars (GBA) (2002)
Revolution Software/BAM
Role:  Producer, Edited and re-implemented the classic PC game

Gold and Glory: The Road to El Dorado (2000)
Revolution Software/Ubisoft
Role:  Producer, Story Adaptation, Game Design, Level Design
and Dialogue

In Cold Blood (2000)
Revolution Software/Sony/Ubisoft/DreamCatcher
Role:  Producer, Story, Game Design, Level Design and Dialogue

Books, Childrens writing, Film

Godfire: Rise of Prometheus