The UK represents the fifth largest videogames market in the world, but how do you break into the industry, and what sort of jobs are available? And how do a writer’s usual tools (story, character and dialogue) function in a videogame?
WGGB and the Royal Television Society hosted an event in Leeds on 18 November 2014 to explore this growing industry, with a chance to ask the professionals questions. Speakers included Steve Ince, Chair of the WGGB Videogames Committee.
Steve is a writer, consultant and games designer with 21 years’ experience in the games industry who has enjoyed much success and acclaim, during his time with Revolution Software and as a freelancer since then. His most recent work includes writing dialogue for Godfire: Rise of Prometheus, released earlier this year.
He was joined by games developer, writer and lecturer Richard Boon; and Emma Cooper, Business Development Manager at award-winning creative digital agency Rckt.
Mark Bearly, one of the attendees, wrote a report of the event; while Steve Ince has produced a number of Gamewriter Bites! short videos, including one on how to break into the industry. The full library is available on his YouTube channel.