Creating characters for an interactive world

The space interactive characters inhabit is very different from that found in film, TV or books, so how does the process of creating them differ?

In this annual WGGB panel event, a group of experienced games writers will examine a variety of techniques used in videogames character creation and explore how they have used them in their own projects. The panel includes: Martin Korda (Need for Speed), Maurice Suckling (Borderlands), Tom Jubert (FTL), James Swallow (Deus Ex) and Chair of the Guild’s Videogames Committee Andrew Walsh (Fable Legends).

Character Crafting: Creating Characters for an Interactive World is being run in association with London South Bank University and the International Game Developers Association, 7pm, 4 December 2014 (Keyworth Theatre A, Keyworth Centre, Keyworth Street, London South Bank University, London SE1 6NG). Entry is free.

 

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