
Luke Openshaw
"Producer, cosmic dancer, analyst, world builder, rat catcher - not all are fictional, one is an outright porky, but each reflects this Writer's work in video games, motion pictures and QA testing."
As an experienced Writer and Narrative Designer I collaborate with teams, whatever their size and vision, on video games, motion pictures, QA testing and the grey areas in between. Collaboration, sharing wisdom, open-minded discussion, mentoring and equality are important to me.
Whether at present or in future, if you need a writer or to tap into my experience for your project, or if you simply have questions or want to network, please do not hesitate to contact me.
Written Content/Experience Includes (to varying degrees):
As an experienced Writer and Narrative Designer I collaborate with teams, whatever their size and vision, on video games, motion pictures, QA testing and the grey areas in between. Collaboration, sharing wisdom, open-minded discussion, mentoring and equality are important to me.
Whether at present or in future, if you need a writer or to tap into my experience for your project, or if you simply have questions or want to network, please do not hesitate to contact me.
Written Content/Experience Includes (to varying degrees):
- Dialogue, action text, environment signposting, asset naming conventions.
- Editing, proofing, polishing and enhancing flow/pace of game-text/dialogue.
- UK/US English localisation, UAT QA testing.
- Worked with international teams and individuals covering French, German, Ukrainian, US, Swedish and British.
- Cases, quests, missions, core narrative, flow, storytelling.
- Linear/branching/procedural, stand-alone and episodic structure.
- Abstraction, high-concepts, pitches, synopses, treatments, outlines, scripts.
- Project/world bibles, histories, cultures, languages, species, character profiling.
- Developing interactive software and gameplay, producing and authoring literary and marketing material.

London (Greater London)
Operating freelance, currently seeking representation.
Provided Written Content for (to varying degrees):
· ‘The Curious Expedition’ (2016) by Maschinen Mensch, 19th century exploration.
· ‘Sherlock Holmes: The Devil's Daughter’ (2016) by Frogwares/Big Ben, crime/detective/thriller.
· ‘Fracture’ (2014-TBA), interactive science-fiction/fantasy TV show.
· ‘Money Kills’ (2012), retro style 80’s action movie.
· ‘The Chronicles of Riddick: Assault on Dark Athena’ (2009) by Starbreeze/Atari, science-fiction/action/fantasy.
· ‘Syndicate’ video game (2012) by Starbreeze/EA, science-fiction/cyberpunk.
· ‘The Curious Expedition’ (2016) by Maschinen Mensch, 19th century exploration.
· ‘Sherlock Holmes: The Devil's Daughter’ (2016) by Frogwares/Big Ben, crime/detective/thriller.
· ‘Fracture’ (2014-TBA), interactive science-fiction/fantasy TV show.
· ‘Money Kills’ (2012), retro style 80’s action movie.
· ‘The Chronicles of Riddick: Assault on Dark Athena’ (2009) by Starbreeze/Atari, science-fiction/action/fantasy.
· ‘Syndicate’ video game (2012) by Starbreeze/EA, science-fiction/cyberpunk.
Books,Film,Short story,Television,Theatre,Videogames
8 TV hours, but much more video game/film writing hours
Some excerpts available on my portfolio website, www.lukeopenshaw.com, and other samples available if you play/view the titles in my credits.