Interactive writing is not screenwriting. From character creation to plotting, format to structure, from root to interactive branch the process of creating a story and delivering the script has evolved from the skills needed to deliver linear onscreen experiences.
In the annual London South Bank University, WGGB and IGDA talk, a group of experienced games writers Ed ‘Brink’ Stern’, Tom ‘FTL’ Jubert, James ‘Deus Ex’ Swallow and Andrew ‘Fable: Legends’ Walsh will examine a variety of techniques used in videogames writing and explore how they have used them in their own projects.
Date and Time: Wednesday, December 4 2013 at 7 pm
Location: Keyworth Centre, London South Bank University
As always, we’ll head to the pub for a few Christmas drinks after the talk!